Swest your video is very helpful in demonstrating how the map is read by a rendering engine. So this may not be that much of an issue, but more of a nuisance. All of these things I try to avoid on production meshes. I have noticed in those areas in my low res, only 2 or 4 polys represent that area, and they are thin and stretched. The "bubbling," from what I have read, is a limitation of VDMs. I got karma and redshift to render maps out of ZBrush. I'll wait till they have some new releases to bump back up. I have rolled back to 19.0 from 19.5 as the current build is too unstable to test on. Greetings All, Thank you both for the spirited responses. (with a subdivide, not included in the image below, the plane will look better due to the UV) It seems like vector displacement actually works with Karma, at least "basically". Maybe I'll try with a simple plane first. There is some displacement (3 channels, 32-bit), but there are also some artifacts making it hard to see what is going on with the cube. However, I've only got normal displacement going so far. If you could provide just a proxy setup maybe (a zip with a mesh, vector+normal disp, and maybe the most simple Karma setup), I'll be happy to take a look with Karma, and I'm no guru with that (so no promises). All you want is to get the same result as the original so no fiddling with the data. Displacement is the same but just with higher resolution. Would you apply color space to geo attributes? Don't think so. I am using OCIO color settings, so does that mean my displacement needs to be converted to ACSES CG? No, color management is only for the display. Hey, I'd also like to see vector displacement with Karma as well.
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